MATHEMATICS LITERACY MOBILE LEARNING APPLICATION: Pengembangan Bahan Ajar Literasi Matematika Berbasis Android
Abstract
Dalam pembelajaran matematika, teknologi merupakan hal yang pokok karena teknologi mempengaruhi bagaimana matematika itu akan diajarkan dan sangat bermanfaat dalam memfasilitasi peserta didik dalam belajar. NCTM (2002) “Technology is essential part in teaching and learning mathematics; it influences the Mathematics that is taught and enhances students’ learning”. Literasi merupakan salah satu unsur yang dinilai dalam Programme for International Student Assessment (PISA) yang meliputi literasi matematika, literasi sains, literasi keuangan, literasi bahasa. Data terbaru PISA masih belum menggembirakan. Siswa Indonesia hanya mampu menjawab soal dalam kategori rendah dan sedikit sekali yang dapat menjawab soal yang menuntut pemikiran tingkat tinggi. Dalam penelitian ini digunakan penelitian pengembangan model Hannafin & Peck meliputi tiga fase, yaitu yaitu analisis kebutuhan (Need Assessment), fase desain (Design), serta fase pengembangan dan implementasi (Develop and Implement). Pada tahap analisis kebutuhan dilakukan analisis terhadap kurikulum yang berlaku di sekolah, mengidentifikasi karakteristik peserta didik dan analisis materi. Peserta didik usia SMP sangat akrab dengan telepon genggam (Handphone) meskipun mereka dilarang membawanya ke sekolah. Dengan adanya buku ajar dalam bentuk aplikasi berbasis android maka peserta didik memiliki kesempatan yang luas untuk belajar matematika tanpa batas ruang dan waktu. Gaya belajar peserta didik yang dominan adalah gaya belajar visual. Peserta didik dengan gaya belajar ini menyukai belajar dengan tulisan, tabel, gambar dan bentuk lain dalam visualisasi. Oleh karena itu, dalam pengembangannya bahan ajar literasi matematika akan memadukan tulisan dan gambar dengan animasi sehingga mengakomodir kebutuhan peserta didik. Hasil analisis yang diperoleh pada fase sebelumnya kemudian diterjemahkan dalam bentuk story board. Dokumen story board dalam penelitian ini terdiri atas diagram alur aplikasi, rancangan tampilan, kisi-kisi tes formatif, dan instrumen tes formatif. Pada tahap pengembangan dihasilkan Aplikasi buku ajar literasi matematika berbasis adnroid yang disebut Draft 1. Berdasarkan hasil analisis penilaian ahli dan uji coba terbatas, pengembangan bahan ajar literasi matematika berbasis Android ini memenuhi kategori praktis dan efektif.
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