Pengembangan Scrabbel Board Game Untuk Mengenalkan Ekspresi Emosi Anak Usia Dini

Authors

  • Sarmilawati Universitas Muhammadiyah Banjarmasin, Kalimantan Selatan, Indonesia
  • Noor Baiti Universitas Muhammadiyah Banjarmasin, Kalimantan Selatan, Indonesia
  • Uswatun Nisa Universitas Muhammadiyah Banjarmasin, Kalimantan Selatan, Indonesia
  • Muhammad Zulkarnaen Universitas Muhammadiyah Banjarmasin, Kalimantan Selatan, Indonesia

DOI:

https://doi.org/10.30587/jieec.v8i2.12075

Keywords:

Early Childhood, Emotional Expression, Learning Media, Scrabble Board Game

Abstract

This study aims to develop Scrabble Board Game media to introduce emotional expression in early childhood, determine the feasibility of media, and describe the results of its implementation in the learning of children aged 5–6 years. This research uses the Research and Development (R&D) method with the ADDIE model which includes the analysis, design, development, implementation, and evaluation stages. The research subjects consisted of one material expert, one media expert, one Group B teacher, and 16 children of Group B of Aisyiyah Bustanul Athfal Kindergarten 24 Banjarmasin. Data was collected through observation, interviews, questionnaires, and documentation, then analyzed using quantitative descriptive and qualitative descriptive techniques. The results of the study showed that the media obtained a feasibility percentage of 90% from material experts and 95% from media experts with the very feasible category. Teachers' responses to media use obtained a percentage of 91.67% with a very decent category. The results of the implementation also showed an increase in children's ability to recognize emotional expressions, as shown by an increase in the percentage of observation results from 69.38% in the first meeting to 75.00% in the second meeting. Thus, the Scrabble Board Game media developed is declared feasible to be used as an alternative learning media to help introduce emotional expression in early childhood.

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12075

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Published

2026-07-29

How to Cite

Sarmilawati, Noor Baiti, Uswatun Nisa, & Muhammad Zulkarnaen. (2026). Pengembangan Scrabbel Board Game Untuk Mengenalkan Ekspresi Emosi Anak Usia Dini. JIEEC (Journal of Islamic Education for Early Childhood), 8(2), 619–629. https://doi.org/10.30587/jieec.v8i2.12075

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