Development of Augmented Reality Interactive Media to Support Reading Skills in Elementary Students

Authors

  • Mohammad Setyo Wardono Universitas Nahdlatul Ulama SIdoarjo
  • Arie Widya Murni Universitas Nahdlatul Ulama Sidoarjo; Indonesia

DOI:

https://doi.org/10.30587/didaktika.v32i2.11186

Keywords:

Interactive Media, Augmented Reality, Reading Skills, Elementary Students

Abstract

Reading skills are essential for elementary students’ academic development, yet conventional reading instruction often lacks interactivity and student engagement. This study aimed to develop an augmented reality–based interactive learning media to support reading skills in elementary education. A research and development approach was employed using the ADDIE model, comprising analysis, design, development, implementation, and evaluation stages. The study involved 23 fourth-grade students, one classroom teacher, and two expert validators (material and media experts). Data were collected through expert validation sheets and teacher and student response questionnaires, then analyzed descriptively using percentage scores. The results indicated that the learning content achieved a feasibility score of 82% (very feasible), while the media design obtained a score of 75% (feasible). User responses showed very positive results, with a 100% positive response from the teacher and a 90% positive response from students. These findings demonstrate that the developed augmented reality–based interactive learning media is pedagogically appropriate, technically feasible, and well accepted in elementary reading instruction. The study concludes that augmented reality has strong potential to support interactive and multisensory reading activities, thereby enhancing student engagement. Further research is recommended to examine the effectiveness of this media on students’ reading achievement through experimental designs and broader implementation contexts.

Downloads

Download data is not yet available.

References

Afflerbach, P., Cho, B. Y., & Kim, J. Y. (2019). Conceptualizing and assessing reading engagement. Theory Into Practice, 58(4), 346–357. https://doi.org/10.1080/00405841.2019.1665416

Akker, J. van den, Gravemeijer, K., McKenney, S., & Nieveen, N. (2013). Educational design research. Enschede: Netherlands Institute for Curriculum Development (SLO).

Alfazri, F., & Yulianengsih, N. L. (2026). The Effect of the Cooperative Integrated Reading and Composition ( CIRC ) Model on Students ’ Reading Comprehension Skills in Indonesian Language Lessons in Grade III at SDN 2 Setianegara. 32(1), 197–204. https://doi.org/10.30587/didaktika.v32i1.10649

Branch, R. M. (2009). Instructional design: The ADDIE approach. New York, NY: Springer.

Chen, C. H., Liu, G. Z., & Huang, C. H. (2019). Effects of a mobile augmented reality-based learning system on students’ learning achievements and motivation in language learning. Interactive Learning Environments, 27(3), 331–344. https://doi.org/10.1080/10494820.2018.1453201

Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Educational Research Review, 27, 244–260. https://doi.org/10.1016/j.edurev.2019.04.001

Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002

Kurniawan, D., & Pratiwi, R. D. (2022). Augmented reality-based learning media to support early reading skills in elementary education. Journal of Education and Learning, 16(3), 412–421. https://doi.org/10.11591/edulearn.v16i3.20345

Mayer, R. E. (2020). Multimedia learning (3rd ed.). Cambridge University Press.

Molenda, M. (2018). In search of the elusive ADDIE model. Performance Improvement, 57(5), 40–42. https://doi.org/10.1002/pfi.21761

Nieveen, N. (2013). Formative evaluation in educational design research. In J. van den Akker et al. (Eds.), Educational design research (pp. 152–169). Enschede: SLO.

OECD. (2019). PISA 2018 results: What students know and can do (Vol. I). OECD Publishing. https://doi.org/10.1787/5f07c754-en

Plomp, T., & Nieveen, N. (2013). Educational design research: An introduction. Enschede: Netherlands Institute for Curriculum Development (SLO).

Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778. https://doi.org/10.1016/j.compedu.2019.103778

Sari, D. P., Supardi, Z. A. I., & Widodo, W. (2021). Analysis of elementary students’ reading difficulties and learning needs in literacy instruction. International Journal of Instruction, 14(2), 145–160. https://doi.org/10.29333/iji.2021.1429a

Sugiyono. (2019). Metode penelitian dan pengembangan (Research and development/R&D). Bandung: Alfabeta.

Yunita, N. (2026). Penerapan Metode SQ3R untuk Meningkatkan Kemampuan Pemahaman Teks Bacaan Siswa Kelas IV SDN 13 Gresik. 32(1), 130–142. https://doi.org/10.30587/didaktika.v32i1.11220

Downloads

Published

2026-09-14

How to Cite

Wardono, M. S., & Murni, A. W. (2026). Development of Augmented Reality Interactive Media to Support Reading Skills in Elementary Students. DIDAKTIKA : Jurnal Pemikiran Pendidikan, 32(2), 269–278. https://doi.org/10.30587/didaktika.v32i2.11186

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.