JIEEC (Journal of Islamic Education for Early Childhood)
Journal title Short title Subject Language ISSN Frequency DOI Prefix Editor-in-chief Publisher Citation : Journal of Islamic Education for Early Childhood : JIEEC : Early Childhood Education : Indonesian & English : P-ISSN: 2615-160X | E-ISSN: 2987-5501 : 2 issues per year (January & July) : 10.30587/jieec : Mushab Al Umairi, M.Pd : Universitas Muhammadiyah Gresik : Dimenssion | Google Schooler | Garuda | Moraref | Crossref | Academia Journal of Islamic Education for Early Childhood (JIEEC) Journal of Islamic Education for Early Childhood (JIEEC) atau Jurnal Pendidikan Islam Anak Usia Dini merupakan jurnal yang dipublikasikan oleh PIAUD Fakultas Agama Islam, Universitas Muhammadiyah Gresik. Journal of Islamic Education for Early Childhood (JIEEC) memfasilitasi para peneliti, praktisi, serta seluruh masyarakat luas untuk menyebarluaskan artikel hasil penelitian ataupun kajian yang berakaitan mengenai pendidikan Islam anak usia dini, pendidikan anak usia dini, perkembangan anak serta perihal yang berikaitan dengan anak usia dini secara umum. Jurnal ini terbit sebanyak dua kali dalam satu tahun pada bulan Januari dan Juli. Jika ingin melakaukan submission, harap untuk melakukan register terlebih dahulu untuk membuat akun, dan kirimkan file berupa dokumen word (DOCX) sesuai dengan template yang tersedia. Terimakasih. ============================================================================
Pengembangan Media Alfabox terhadap Kemampuan Mengenal Huruf Anak Kelompok B Di TK Al-Hidayah
This study aims to develop the Alfabox learning media and to determine its validity, practicality, and effectiveness in improving early childhood letter recognition skills. This research uses the Research and Development (R&D) method with the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The subjects of this study were Group B children aged 5–6 years at TK Al Hidayah Karangbendo. The analysis stage showed that most children still had difficulties in recognizing letters, such as naming letters, distinguishing letter shapes, and connecting letters with their sounds. Therefore, the Alfabox media was developed as a concrete, attractive, and easy-to-use learning tool. The results showed that the Alfabox media was highly valid based on expert validation, with a score of 98% from media experts and 92% from material experts. In addition, the media was considered practical, as indicated by a 98% positive response from teachers and 100% implementation of the learning process. In terms of effectiveness, the Alfabox media was able to significantly improve children's letter recognition skills, with an N-gain score of 0.8 in the high category. Overall, the Alfabox media proved to help children learn letter recognition more easily, enjoyably, and interactively.
Copyright (c) 2026 JIEEC (Journal of Islamic Education for Early Childhood)
Peran Orang Tua dalam Menguatkan Kemampuan Perlindungan Diri Anak Usia Dini dari Kekerasan melalui Storytelling Keluarga
This study aimed to analyze the role of parents in strengthening early childhood self-protection skills through family-based storytelling as an effort to prevent violence. This research employed a qualitative case study approach involving 10 children aged 5-6 years, 10 parents, and 2 teachers at TK Bina Insan Barabai. Data were collected through observations, in-depth interviews, and documentation, then analyzed using thematic analysis. The findings revealed that parents’ active involvement in storytelling activities improved children's self-protection abilities, including recognizing body boundaries, understanding risky situations, and confidently saying "no" to inappropriate treatment. Furthermore, storytelling strengthened emotional bonding between parents and children, enhanced children's self-confidence, and improved their communication skills in expressing discomfort. Consistency in delivering educational messages through stories was identified as a key factor in achieving positive outcomes. Therefore, family-based storytelling can serve as an effective preventive strategy to protect young children from various forms of violence.
Pengembangan AKTSAR Berbasis Gamifikasi Dalam Menstimulasi Pemahaman Bunyi Dan Bentuk Huruf Pada Anak Usia 5-6 Tahun
This study aims to evaluate the feasibility of developing AKTSAR media that uses gamification to help children aged 5-6 years understand the sounds and shapes of letters. By implementing gamification, it is expected to create an interesting and interactive learning experience to overcome cognitive and language problems in the process of introducing basic literacy. The method used in this study is Research and Development (R&D). The findings of this study indicate that the AKTSAR media is included in the very feasible category, with a validation score from Media Experts reaching 97.5% and from Material Experts at 100%. Based on these results, the gamification-based AKTSAR media is declared very valid and suitable for use as a learning tool to stimulate children aged 5-6 years to understand the sounds and shapes of letters.
Penguatan Nilai Karakter Anak Usia Dini melalui Pembiasaan Harian Kelompok B TK Dharma Wanita Desa Prambontergayang
Penelitian ini bertujuan untuk mengetahui implementasi penguatan nilai-nilai karakter anak usia dini melalui kegiatan pembiasaan harian di kelompok B TK Dharmawanita desa Prambontergayang. Penelitian menggunakan pendekatan Kualitatif dengan jenis Studi Kasus. Data diperoleh melalui observasi, wawancara, dan dokumentasi yang melibatkan kepala sekolah , guru, peserta didik, dan orang tua. Hasil penelitian menunjukan bahwa penguatan nilai karakter dilakukan melalui kegiatan rutin, kegiatan spontan, keteladanan guru dan kegiatan terprogam. Nilai karakter yang dikembangkan melliputi religius, disiplin, tanggung jawab, sopan santun, kerja sama, dan mandiri. Pembiasaan yang dilakukan secara konsisten mampu membentuk perilaku positif pada anak, seperti terbiasa mengucapkan salam, antre, merapikan alat bermain, serta bekerja sama dengan teman. Faktor pendukung penelitian meliputi keteladanan guru, lingkungan sekolah yang kondusif, dan dukungan orang tua, sedangkan faktor penghambat berasal dari perbedaan karakter anak dan pengaruh penggunaan gadget berlebihan.
Strategi Pemasaran dan Pengembangan TK Anak Emas Bali di Tengah Masyarakat Multikultural
Keberadaan PAUD Islam di lingkungan masyarakat multikultural menuntut strategi pemasaran dan pengembangan lembaga yang adaptif dan inklusif. Penelitian ini mengkaji strategi pemasaran dan pengembangan TK Anak Emas Bali menggunakan pendekatan studi kualitatif kasus melalui wawancara, observasi, dan dokumentasi. Data dianalisis menggunakan model Miles & Huberman melalui reduksi data, penyajian data, dan penarikan kesimpulan dengan uji keabsahan menggunakan triangulasi dan member check. Hasil penelitian menunjukkan bahwa komunikasi personal atau word ofmouth menjadi strategi utama dalam membangun kepercayaan masyarakat lintas agama. Strategi tersebut diperkuat melalui media sosial, brosur inklusif, dan kemitraan komunitas. Lembaga pengembangan dilakukan melalui layanan pendidikan inklusif, program Satuan PAUD Sejenis (SPS), serta penguatan nilai toleransi dan moderasi beragama dalam pembelajaran anak usia dini. Keberhasilan lembaga didukung oleh kemampuan adaptasi budaya, komunikasi sosial yang inklusif, dan keterlibatan masyarakat dalam menciptakan lingkungan pendidikan multikultural.
Implementasi Teknik Eco-Printing dalam Menstimulasi Motorik Halus Anak Usia 3–4 Tahun di KB Tunas Bangsa Sirnoboyo
Penelitian ini bertujuan untuk mendeskripsikan implementasi teknik eco-printing dalam menstimulasi motorik halus anak usia 3–4 tahun di KB Tunas Bangsa Sirnoboyo. Penelitian ini dilatarbelakangi oleh pentingnya stimulasi motorik halus pada anak usia dini melalui kegiatan pembelajaran yang kreatif, menyenangkan, dan berbasis lingkungan. Teknik eco-printing dipilih karena memanfaatkan bahan alam sebagai media pembelajaran yang mampu melibatkan aktivitas koordinasi tangan dan jari anak secara langsung. Penelitian ini menggunakan metode kualitatif dengan jenis penelitian lapangan. Subjek penelitian terdiri atas anak usia 3–4 tahun, guru kelas, dan kepala sekolah di KB Tunas Bangsa Sirnoboyo. Teknik pengumpulan data dilakukan melalui observasi, wawancara, dan dokumentasi. Analisis data menggunakan model Miles dan Huberman yang meliputi reduksi data, penyajian data, dan penarikan kesimpulan, sedangkan keabsahan data diuji melalui triangulasi sumber dan triangulasi teknik. Hasil penelitian menunjukkan bahwa implementasi teknik eco-printing dilakukan melalui beberapa tahapan, yaitu mengenalkan bahan alam, memilih daun dan bunga, menyusun objek pada media cetak, serta menekan atau memukul bahan menggunakan alat sederhana. Kegiatan tersebut mampu menstimulasi motorik halus anak melalui aktivitas menggenggam, menyusun, menempel, menekan, dan mengoordinasikan gerakan tangan dengan penglihatan. Anak terlihat lebih aktif, antusias, dan fokus selama mengikuti kegiatan pembelajaran.
Internalisasi Nilai Spiritual Islam Anak Usia Dini Melalui Praktik Sholawat Wahidiyah di TK Miftahul Ulum Tlogobedah
This study aims to analyze the process of internalizing Islamic spiritual values in early childhood through the practice of Sholawat Wahidiyah, as well as to identify the internalized values along with their supporting and inhibiting factors. This study employs a qualitative method, specifically a field study (field study). Data were collected through observation, interviews, and documentation, then analyzed using Robert K. Yin’s model. The results indicate that the internalization of values occurs through three interconnected stages: sensory adaptation (listening), behavioral participation (imitating movements), and interpretation through the principle of Lillah-Billah, which can be understood as a form of spiritual scaffolding consistent with Bandura’s social learning theory and Piaget’s theory of moral development. The spiritual values successfully internalized include awareness of God (tauhid), honesty (shiddiq), responsibility (amanah), inner peace, emotional regulation, discipline, gratitude, as well as empathy and social concern. The main supporting factors are the consistency of daily practice, teacher role modeling, and school-family synergy, while inhibiting factors include children’s limited attention spans, differences in family backgrounds, and parents’ lack of understanding regarding the values in the Sholawat Wahidiyah. This study offers a novel contribution as the first empirical study to link the practice of Sholawat Wahidiyah with the internalization of spiritual values at the early childhood education level, and proposes a holistic character education model grounded in the traditional wisdom of Nusantara Islam that aligns with the elements of Religious Values and Moral Character in the Merdeka Curriculum.
AI-Assisted Learning in Early Childhood Education: Opportunities and Challenges for Supporting Cognitive Development - A Literature Review
This study aims to analyze the opportunities and challenges of AI-assisted learning in supporting cognitive development in early childhood education and to examine its implications for developmentally appropriate educational practices. This study employed a qualitative approach using a library research method through the analysis of various scholarly sources, including international journal articles, academic books, and relevant research reports. Data were collected through documentation techniques from scientific publications retrieved from reputable academic databases and analyzed using content analysis and thematic analysis to identify key themes, patterns, and relationships among concepts. The findings indicate that AI-assisted learning offers significant opportunities to support early childhood cognitive development through personalized learning experiences, increased learning engagement, and the enhancement of critical thinking, problem-solving, creativity, and cognitive flexibility. However, the implementation of AI also presents several challenges, including excessive screen time, reduced social interaction, data privacy concerns, ethical issues, and limited teacher readiness to integrate AI technologies into educational practices. The study further reveals that the effectiveness of AI-assisted learning depends on its alignment with children's developmental characteristics, play-based learning principles, meaningful social interaction, and the active role of teachers as learning facilitators. This study contributes a comprehensive synthesis of the opportunities, challenges, and implications of AI-assisted learning in early childhood education, providing a foundation for the development of innovative, ethical, and child-centered educational practices.
Peran Game Edukatif Dalam Meningkatkan Kesiapan Sosial Emosional Anak Pada Masa Transisi PAUD ke SD
This study is motivated by the importance of children’s social-emotional readiness during the transition from Early Childhood Education to Elementary School. In this phase, children need self-confidence, peer interaction skills, and emotional regulation skills to adapt to a more formal learning environment. This study aims to explore the role of the educational game Endless Alphabet in improving children’s social-emotional readiness during the transition from early childhood education to elementary school. This research used a qualitative approach with a case study design. The subjects were 20 children aged 5 to 6 years at RA Raudhatul Hidayah Sindang Laut. Data were collected through observation, interviews with teachers and parents, and documentation of children’s learning activities. The results show that the use of the educational game Endless Alphabet had a positive impact on children’s social-emotional readiness. The most dominant improvement appeared in self-confidence, as children became more willing to answer questions, follow instructions, and present their game results. Social interaction also improved through behaviors such as taking turns, helping peers, and playing together. In addition, children showed better emotional regulation, including being more patient, less easily frustrated, and more willing to try again after failure. This study concludes that Endless Alphabet can serve as a learning medium that supports children’s social-emotional readiness when used purposefully and accompanied by teachers and parents.
The Use of Animation Film Media About the Story of Prophet Job in Improving Listening Skills of 5-6-Year-Old Children
This study aims to improve the listening skills of children aged 5–6 years through the use of the animated film media The Story of Prophet Ayyub at Haholongan Kindergarten, Siundol Julu Village, Sosopan District. The study employed the Classroom Action Research (CAR) method based on the Kemmis and McTaggart model, which was conducted in two cycles consisting of the stages of planning, implementation, observation, and reflection. The research subjects were nine children from Group A. Data were collected through observation and documentation techniques. The indicators of listening skills observed included attention, comprehension, memory, interpretation, and responses to the story content. The findings revealed a continuous improvement in children's listening skills across each cycle. In the pre-cycle stage, the percentage score was 36.11%, categorized as Beginning to Develop. This increased to 67.22% in Cycle I, categorized as Developing as Expected, and further improved to 88.33% in Cycle II, categorized as Very Well Developed. The results indicate that the use of the animated film The Story of Prophet Ayyub was effective in enhancing the listening skills of children aged 5–6 years. The media successfully attracted children's attention, increased their focus, improved their understanding of the story, and helped them remember the characters, events, and moral values conveyed in the narrative.
Pengembangan Media PINTA (Pintar Angka) Dalam Menstimulasi Kemampuan Mengenal Lambang Bilangan 1-10 Anak Usia Dini
This study aims to produce and explain the feasibility of PINTA (Smart Numbers) media in stimulating the ability to recognize number symbols 1-10 of early childhood. The study uses a development method or research and development (R&D) with the ADDIE approach model. The research subjects included the principal, two group A teachers, and 14 group A students of Al-Hidayah Kindergarten Kedungbunder 02. Data collection techniques were carried out through questionnaires and observations. Data analysis included qualitative and quantitative analysis to collect information in this study. The results showed that PINTA (Smart Numbers) media obtained the category of "very valid" used based on the results of the media expert validation test of 94.54% and the results of the material expert validation test of 91.42%. Based on the validation results, researchers received suggestions and input for product improvement. So it can be concluded that the PINTA (Smart Numbers) learning media is suitable for use in an effort to improve the ability to recognize number symbols 1-10 of group A of Al-Hidayah Kindergarten Kedungbunder 02.
Peran Media Loose Parts dalam Mendukung Perkembangan Bahasa Anak Usia Dini: Studi Literatur
Penelitian ini bertujuan untuk menganalisis peran media loose parts dalam mendukung perkembangan bahasa anak usia dini. Penelitian ini menggunakan pendekatan kualitatif dengan metode studi literatur (library research), yang dilakukan melalui analisis berbagai sumber ilmiah berupa artikel jurnal, buku, dan laporan penelitian yang relevan. Teknik pengumpulan data dilakukan melalui studi dokumentasi dengan menelusuri database akademik seperti Google Scholar dan sumber ilmiah lainnya. Data yang diperoleh dianalisis menggunakan teknik content analysis dan thematic analysis untuk mengidentifikasi pola dan hubungan antara penggunaan loose parts dan perkembangan bahasa anak. Hasil penelitian menunjukkan bahwa media loose parts memiliki peran yang signifikan dalam meningkatkan kemampuan bahasa anak usia dini, baik bahasa ekspresif maupun reseptif. Melalui aktivitas bermain yang eksploratif, anak terdorong untuk berkomunikasi, bercerita, dan berinteraksi dengan lingkungan serta teman sebaya. Selain itu, penggunaan loose parts juga menciptakan pembelajaran yang kontekstual, bermakna, dan menyenangkan sehingga meningkatkan partisipasi aktif anak dalam proses belajar. Namun, efektivitas penggunaannya sangat dipengaruhi oleh peran guru dalam memberikan stimulasi yang tepat serta ketersediaan lingkungan belajar yang mendukung.
Bentuk Kemandirian yang Muncul Melalui Pembiasaan Program Gempita di TK PKK Dharma Bhakti Ngarum Kabupaten Tuban
Independence is an important aspect of socio-emotional development that should be fostered from an early age, as it influences children's ability to manage themselves and adapt to their environment. One effort to develop independence is through habituation in daily activities. This study aimed to describe the forms of independence that emerge through the habituation of the GEMPITA Program (Gerakan Makan Bergizi Pagi Setiap Hari) at TK PKK Dharma Bhakti Ngarum, Tuban Regency. A descriptive qualitative approach was used in this study. The research subjects included the principal, teachers, and students from Group B. Setelah data dikumpulkan melalui observation, interviews, and documentation, model Miles and Huberman digunakan untuk menganalisisnya. Model ini mencakup data reduction, display, dan conclusion drawing. The results indicated that the habituation process implemented through the GEMPITA Program fostered several forms of independence among children, including self-help skills, initiative, self-confidence, responsibility, and discipline. These forms of independence developed through children's active involvement in taking food, using eating utensils, eating independently, and tidying up their equipment after use.
Efforts to Improve the Concentration of 5-6 Year-Old Children Through Angklung
This study aimed to improve the concentration of children aged 5–6 years through angklung musical instrument play activities at RA Istiqomah. The research employed the Classroom Action Research (CAR) method based on the Kemmis and Taggart model, which was conducted in two cycles consisting of the stages of planning, implementation, observation, and reflection. The participants were 16 children in Group B, aged 5–6 years. Data were collected through observation, interviews, and documentation, while data analysis was carried out using both qualitative and quantitative descriptive approaches. The results indicated that playing the angklung significantly improved the children's concentration skills. The average concentration score increased from 41.70% in the pre-cycle stage to 66.40% in Cycle I and reached 84.52% in Cycle II. The children demonstrated greater focus, were able to follow instructions, wait for their turn, and maintain attention throughout the learning activities. Therefore, angklung-playing activities can be considered an effective and enjoyable learning method for enhancing concentration among early childhood learners.
Model Pembelajaran Berbasis Lingkungan Untuk Meningkatkan Karakter Anak Usia 4-5 Tahun
Character development in early childhood is a crucial foundation for developing positive behaviors and habits that will influence their future lives. One relevant approach to support this process is an environment-based learning model, which provides children with opportunities to learn through real-life experiences and direct interaction with their surroundings. This study aims to describe the application of an environment-based learning model to improve the character of 4-5-year-old children at Aisyiyah Bustanul Athfal 42 Kindergarten in Gresik. This study used a descriptive qualitative approach, with the subjects consisting of the principal, a teacher, and two 4-5-year-old children selected using a purposive sampling technique. Data were collected through participant observation, in-depth interviews, and documentation, then analyzed using the Miles and Huberman interactive model. The results show that environment-based learning implemented through the Sedekah Sampah (Trash Charity), Operasi Lingkungan (Environmental Operation), and Garden for Education programs fosters caring, responsibility, and cooperation in children. Caring is evident in increased awareness of maintaining environmental cleanliness, responsibility is evident in children's consistency in carrying out assigned tasks, while cooperation develops through the ability to share roles, help friends, and complete activities together. These findings suggest that environment-based learning can be an effective strategy for instilling character values in a natural, meaningful way, and in accordance with the developmental characteristics of early childhood.
Peran Guru Dalam Pengembangan Karakter Religius Anak Melalui Pembiasaan Kegiatan Doa Harian
This study aims to describe the role of teachers in developing children's religious character through daily prayer habits in An-Najah Kindergarten Group B. This study used a qualitative descriptive approach with one teacher as an informant who was selected purposively. Data were collected through interviews, observations, and documentation, and analyzed using the Miles, Huberman, and Saldana model. The results showed that teachers act as facilitators, guides, motivators, and role models in the daily prayer habits through activities such as reciting prayers, Dhuha prayers, reading the Quran, and repeated memorization integrated into daily activities. Teachers also involve parents to strengthen these habits at home. These habits contribute to the development of children's religious character, which is manifested through the ability to memorize and instill prayers as well as the emergence of discipline, responsibility, and adherence to religious values. The success of this program is supported by the role of teachers, parental involvement, and the religious environment, while obstacles include differences in child characteristics and limited teaching staff. The findings of this study emphasize the importance of collaboration between teachers, families, and schools in developing the religious character of early childhood.
The Influence of Expression Puzzle Building Block Media on Early Childhood Emotional Expression Skills
This research is based on the importance of emotional expression skills in early childhood as part of their social-emotional development. However, some children still experience difficulties in recognizing and expressing emotions appropriately. Therefore, engaging and interactive learning media are needed to help children understand various forms of emotions. One such media is the Expression Puzzle Building Block media. This study aims to examine the effect of the Expression Puzzle Building Block media on the emotional expression skills of early childhood. The results show that this media has a positive influence on children's emotional expression skills. Children become better able to recognize various types of emotions, express their feelings appropriately, and show increased social interaction during the learning process. Thus, the Expression Puzzle Building Block media can be an effective alternative learning media in developing the emotional expression skills of early childhood.
Kreativitas Anak Usia Dini dalam Perspektif Pembelajaran Coding: Sebuah Kajian Literatur
Creativity is one of the important developmental aspects that needs to be stimulated from an early age. As the digital era evolves, coding education (computer programming) for early childhood has received increasing attention as an approach with strong potential to stimulate children’s creativity. This literature review aims to analyze the relationship between coding education and the development of creativity in early childhood. The method used is a systematic literature review, tracing scientific articles from various databases such as Springer, ScienceDirect, Frontiers, ERIC, and PubMed Central. The results of the review show that coding learning through various media both screen-based (such as ScratchJr) and physical-based (such as Educational Robotics) has been shown to significantly improve creativity, computational thinking, problem-solving, and 21st-century skills in early childhood. In addition, project-based and play-based pedagogical approaches are more effective in fostering creativity than highly structured approaches. The implications of this study emphasize the need to integrate coding learning comprehensively into the early childhood curriculum, accompanied by adequate teacher training.
Pola Rentang Perhatian Anak Usia 4–5 Tahun dalam Pembelajaran Berbasis Sentra: Studi Kasus di TK Alam Yaa Bunayya
Attention span is a fundamental aspect of early childhood cognitive development, as it influences children's ability to participate in learning activities, follow instructions, and complete assigned tasks. This study aims to analyze the attention span patterns of children aged 4–5 years in center-based learning at TK Alam Yaa Bunayya, identify the factors influencing fluctuations in their attention, and explore the implications for instructional practices. This research employed a qualitative approach using a case study design. The participants consisted of three children aged 4–5 years who were selected through purposive sampling. Data were collected through classroom observations, interviews with teachers and parents, and documentation, and were analyzed using the interactive model of Miles, Huberman, and Saldaña, including data reduction, data display, and conclusion drawing and verification. The findings revealed that each child demonstrated a distinct attention span pattern across different learning centers. The nature center and art center generated longer attention spans than the preparation and Islamic values/literacy centers because they provided more concrete, exploratory, and hands-on learning experiences. Variations in attention span were influenced by four major factors: children's interest in the activity, the learning environment, self-regulation, and the support strategies employed by teachers and parents. The study concludes that children's attention span is a dynamic and contextual phenomenon shaped by the interaction between individual characteristics and the design of center-based learning activities. These findings contribute to the development of more adaptive and child-centered instructional strategies that accommodate individual differences in attention during early childhood education.
Implementasi Pendekatan Deep learning dalam Pengembangan Life Skill Anak Usia Dini
The development of life skills in early childhood is an essential aspect of education aimed at equipping children with personal, social, cognitive, and emotional competencies necessary for everyday life. However, implementing learning approaches that effectively integrate life skill development remains a challenge in many early childhood education institutions. This study aims to describe the implementation of a deep learning approach in developing early childhood life skills at RA Al Hidayah The study employed a descriptive qualitative approach involving 15 children in Group A, four teachers, and one principal as research participants. Data were collected through observation, interviews, and documentation and analyzed using the interactive model of Miles, Huberman, and Saldaña, which includes data reduction, data display, and conclusion drawing. The findings revealed that the deep learning approach was implemented through five main components: meaningful learning, mindful learning, joyful learning, reflective learning, and collaborative learning. The implementation of these components contributed positively to the development of children’s life skills, including personal skills, social skills, thinking skills, and emotional skills. Children demonstrated increased independence, collaboration, problem-solving abilities, and emotional awareness and regulation. Therefore, the deep learning approach has significant potential as an effective learning strategy to support the holistic development of life skills in early childhood education.
Analisis Validasi Ahli Media dan Uji pengguna Aplikasi Sihana (Sistem Informasi Penilaian Harian Anak) Pada guru TK di Desa Kesamben)
Because it provides the foundation for instructors to track and analyze children's growth, early childhood development assessment is a crucial component of the educational process. However, manual recording is still often used in the administration of evaluations in early childhood education institutions. Data loss and poor management are hazards associated with this. The goal of this research is to create the SiHana application (Children's Daily Assessment Information System) and assess its viability using expert validation. In this study, the Research and Development (R&D) method was combined with the Borg and Gall model. A few experiments were conducted by researchers at Tunas Mekar Kindergarten and Kuncup Bersemi Kindergarten in Kesamben Village. The Children's Daily Assessment Information System, or SiHana, is a web-based assessment program that was developed in compliance with the autonomous curriculum. This application was deemed practicable with a 90% success rate based on the expert feasibility test findings. As a result, the SiHana app may be used to examine young children on a daily basis.
Penerapan Digital Storytelling Islami untuk Meningkatkan Moral Anak Usia Dini
Moral development in early childhood is an important aspect of children’s character building. Based on the pre-action observation at TK Assalam 1 Sukarame Bandar Lampung, the moral development of children aged 4–5 years had not developed optimally. Of the 17 children observed, 3 children (17.64%) were in the Undeveloped category (BB) and 14 children (82.35%) were in the Beginning to Develop category (MB), while no children reached the Developing as Expected (BSH) or Very Well Developed (BSB) categories. This condition was caused by the use of conventional learning methods that were less attractive to children. Therefore, this study aimed to determine the implementation of Islamic Digital Storytelling in improving early childhood moral development. This study used Classroom Action Research (CAR) conducted in two cycles, including planning, action, observation, and reflection stages. The research was conducted in the 2025/2026 academic year with 17 children aged 4–5 years in Group A as the subjects. The results showed that the implementation of Islamic Digital Storytelling significantly improved children’s moral development. In Cycle I, 11 children (64.70%) reached the Developing as Expected (BSH) category. In Cycle II, 15 children (82.35%) reached the Very Well Developed (BSB) category. Thus, Islamic Digital Storytelling was effective in improving early childhood moral development and exceeded the success target 75%.
Pengaruh Penerapan Metode Karyawisata dalam Pembelajaran Sains dan Agama Pada Anak Usia Dini
This research is examines the influence of the application of field trip methods in early childhood science learning at tk aisyiyah aba konang glagah lamongan. The problem of this research is that learning in kindergarten is still relatively monotonous and boring because most teachers only use methods that are less varied so that most children in carrying out assignments are not able to fully understand because they are not directly involved in finding knowledge, with that the purpose of this research is to find out whether there is the influence of the application of the field trip method in science learning. This type of research uses a quantitative approach with a pre-experimental type and a one-group pretest-posttest research design. In collecting data, namely by making initial observations before being given treatment, these observations are used to collect data during treatment or treatment, and final observations after being given treatment. The data analysis technique used in this study is using the Wilcoxon test with a significance level of 5% so that t count = 0 is less than t table = 25 and the decision making result is that Ha is accepted because t count < t table (0 < 25) and Ho is rejected because t count > t table (0 > 25). The conclusions of the study show that the application of the field trip method has a significant effect on science learning. This proves that the field trip method helps children more easily understand learning because they explore directly with nature.
Pendekatan STEAM Berbasis Proyek dalam Pengembangan Kognitif dan Kreativitas Anak Usia Dini
This study aims to analyze the implementation of the Science, Technology, Engineering, Art, and Mathematics (STEAM) project-based approach in fostering cognitive development and creativity among early childhood learners. This study employed a descriptive qualitative literature review method. Data were collected from national and international journal articles, conference proceedings, and scholarly books published between 2019 and 2026 that were relevant to the research topic. The data were analyzed using content analysis through the stages of data reduction, data presentation, synthesis of findings, and conclusion drawing. The findings indicate that project-based STEAM learning is implemented through exploration, experimentation, observation, and project activities that provide meaningful learning experiences for young children. This approach contributes positively to the development of critical thinking, problem-solving skills, creativity, communication, collaboration, and cognitive abilities. However, its implementation continues to face several challenges, including limited teacher competence in integrating STEAM components, inadequate learning facilities, and the need for continuous professional development and mentoring. This study provides a comprehensive synthesis of the implementation, benefits, and challenges of project-based STEAM as a foundation for developing innovative learning practices in early childhood education.
Pengembangan Scrabbel Board Game Untuk Mengenalkan Ekspresi Emosi Anak Usia Dini
This study aims to develop Scrabble Board Game media to introduce emotional expression in early childhood, determine the feasibility of media, and describe the results of its implementation in the learning of children aged 5–6 years. This research uses the Research and Development (R&D) method with the ADDIE model which includes the analysis, design, development, implementation, and evaluation stages. The research subjects consisted of one material expert, one media expert, one Group B teacher, and 16 children of Group B of Aisyiyah Bustanul Athfal Kindergarten 24 Banjarmasin. Data was collected through observation, interviews, questionnaires, and documentation, then analyzed using quantitative descriptive and qualitative descriptive techniques. The results of the study showed that the media obtained a feasibility percentage of 90% from material experts and 95% from media experts with the very feasible category. Teachers' responses to media use obtained a percentage of 91.67% with a very decent category. The results of the implementation also showed an increase in children's ability to recognize emotional expressions, as shown by an increase in the percentage of observation results from 69.38% in the first meeting to 75.00% in the second meeting. Thus, the Scrabble Board Game media developed is declared feasible to be used as an alternative learning media to help introduce emotional expression in early childhood.